Global Illumination Across Industries SIGGRAPH 2010 Course Thursday, 29 July | 2:00 PM - 5:15 PM | Room 502 A (hover mouse over name for presenter info) Abstract Global-illumination (GI) computation has been the subject of intense research in... 続きを読む
Course Description Computer generated volumetric elements such as clouds, fire, and whitewater, are becoming commonplace in movie production. The goal of this course is to familiarize attendees with the technology behind these effects. In add... 続きを読む
SIGGRAPH 2010 Course: Physically Based Shading Models in Film and Game Production At the moment only some of the talks have course notes available; the remainder will be posted shortly after SIGGRAPH. Course Description Physically grounded sh... 続きを読む
Search: The ACM Digital Library The Guide Guided Navigation results interface.')" onmouseout="UnTip()"> 続きを読む
Computer Graphics, Spring 2006 Department of Computer Science Princeton University General Information | Textbooks | Coursework | Syllabus | Links | References Students | Exercises | Resources | Assignments | Final Projects 続きを読む
This course provides an introduction to Subdivision, a technique to generate smooth curves and surfaces, which extends classical spline modeling approaches. The course will cover the basic ideas of subdivision as well as the particulars of a ... 続きを読む
This page is associated with the SIGGRAPH 2006 Course State of the Art in Interactive Ray Tracing . Introduction (pdf file : 1MB), Peter Shirley, Solomon Boulos . Optimizing Ray Tracing, (pdf file: 300KB, ppt file: 10MB). Gordon Stoll. Dynami... 続きを読む