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TGS2024
acegikmo.com
After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! High-Quality Line DrawingClean lines of arbitrary thickness with advanced local anti-aliasing & thinness fading, in both 2D and 3D,
“Shader Forge has completely changed my outlook on working with Unity; As an artist, having the power to create my own shaders without learning code is an absolute must, and with SF I discovered a tool that goes above and beyond every other node-based editor”
This is the node in which all your other nodes in the end link to. It has several inputs that all serve different purposes. The animated images below show all of the inputs and how they behave when changed over time. Most of them animate back and forth between 0 and 1 (Black and White)
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