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TGS2024
igl.ethz.ch
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction From a set of images of a scene(left), multi-view stereo methods can reconstruct a dense 3D point cloud (middle left), which however often suffers from noise and outliers. We propose a simple and efficient filtering method that produces clean point clouds (middle right) that allow for a favorable surface reconstruction (right)
Our method scales to extremely large datasets, such as the 372M triangle St. Matthew statue acquired by the Digital Michelangelo project [Levoy et al. 2000]. The left side shows a visualization of the position field, and the right is the final quadrilateral mesh. The entire process takes 9 minutes and 18 seconds. abstract We present a novel approach to remesh a surface into an isotropic triangular
The Interactive Geometry Lab is a research group within the Institute of Visual Computing of ETH Zurich, led by Prof. Olga Sorkine-Hornung. We do research in Computer Graphics, focusing on interactive shape modeling, geometry processing, digital fabrication, as well as image and video processing. Prospective researchers are welcome to contact us. news 26.04.2024 Our paper SENS: Part-Aware Sketch-b
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