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Game_Music_Emu works in C and C++ and has been made very easy to use. Sound is generated using high-quality yet efficient band-limited synthesis. Substantial documentation and examples are provided, including a mini player using SDL. Modular design gives flexibility and allows easy elimination of unused features and music formats. Game_Music_Emu-0.5.2.zip (C and C++) Tons of changes and improvemen
This describes band-limited sound synthesis, why it's necessary, and an efficient implementation for simple waveforms like a square wave. It has been used in several video game console sound chip emulators. These clips demonstrate the sound quality: Zelda: Oracle of Ages on Nintendo Game Boy emulator Defenders of Oasis on Sega Master System emulator Blaster Master on Nintendo NES emulator More sam
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