I can get the parent of a Transform by using transform.parent, but how do I get the children? I can use transform.childCount to get the number of children, but how can I access them? Here is the code in both Javascript and C# for iterating through each of the immediate children of your gameObject's transform: Javascript: for (var child : Transform in transform) { // do whatever you want with child
does somebody have example of how to do pinch zoom like in iphone? i am developing for android and currently i have zoom in/out with two fingers up/down and i would like to change that. thank you! You are missing key points. Here is a step by step on how to do it: 1: if statement to check # if fingers touching and if they are in the moved phase 2: within the if, figure out the distance between the
Just wondering what this error means and what I can do to make it go away. :) Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! This error is usually generated because you placed a rigidbody component on a plane primitive. Because the plane's mesh has no depth, and the default "mesh collider"
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