public class BoxScript : MonoBehaviour { CharacterController controller; Vector3 moveDirection; float fSpeed = 3.0f; float fGravity = 0.98f; void Start () { controller = GetComponent("CharacterController") as CharacterController; } void Update () { // 地に着いているか? if( controller.isGrounded ) { moveDirection = new Vector3( Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical") ); moveDirection = tr
![036 CharactorControllerで坂や段差の判定を行う [stepism@Unityメモ]](https://cdn-ak-scissors.b.st-hatena.com/image/square/41c422caa67c58a5514dbc229c81aa6c77c4ac59/height=288;version=1;width=512/http%3A%2F%2Fstepism.sakura.ne.jp%2Funity%2Fwiki%2Flib%2Fexe%2Ffetch.php%3Fw%3D300%26tok%3Dfd016c%26media%3Dwiki%3Aunity%3Atips%3Aunity_add_chctrlview.png)