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  • 浮動小数点型の算術とお近づきになりたい人向けの記事 - えびちゃんの日記

    お近づきになりたい人向けシリーズです。 いろいろなトピックを詰め込みましたが、「これら全部を知らないといけない」のようなつもりではなく、いろいろなことを知るきっかけになったらいいなという気持ちなので、あまり身構えずにちょっとずつ読んでもらえたらうれしい気がします。 まえがき 予備知識 規格 用語 精度という語について 記法 表現について 有限値の表現について エンコードについて 丸めについて よくある誤差や勘違いの例 0.1 = 1 / 10? 0.1 + 0.2 = 0.3? 整数の誤差 Rump’s Example 基本的な誤差評価 用語に関して 実数の丸め 有理数の丸め 基本演算の丸め 差について 複数回の演算 補題たち 桁落ちについて Re: Rump’s example 融合積和 数学関数に関する式の計算 誤差の削減に関して 総和計算 数学関数の精度について 比較演算について 雑

      浮動小数点型の算術とお近づきになりたい人向けの記事 - えびちゃんの日記
    • GPT in 60 Lines of NumPy | Jay Mody

      January 30, 2023 In this post, we'll implement a GPT from scratch in just 60 lines of numpy. We'll then load the trained GPT-2 model weights released by OpenAI into our implementation and generate some text. Note: This post assumes familiarity with Python, NumPy, and some basic experience with neural networks. This implementation is for educational purposes, so it's missing lots of features/improv

      • Writing a C compiler in 500 lines of Python

        A few months ago, I set myself the challenge of writing a C compiler in 500 lines of Python1, after writing my SDF donut post. How hard could it be? The answer was, pretty hard, even when dropping quite a few features. But it was also pretty interesting, and the result is surprisingly functional and not too hard to understand! There's too much code for me to comprehensively cover in a single blog

        • Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew

          Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction In this series of tutorials, we will delve into creating simple 2D games in Common Lisp. The result of the first part will be a development environment setup and a basic simulation displaying a 2D scene with a large number of physical objects. It is assumed that the reader is familiar with some high-level programming language, has a gener

            Gamedev in Lisp. Part 1: ECS and Metalinguistic Abstraction - cl-fast-ecs by Andrew
          • RFC 9562: Universally Unique IDentifiers (UUIDs)

             Internet Engineering Task Force (IETF) K. Davis Request for Comments: 9562 Cisco Systems Obsoletes: 4122 B. Peabody Category: Standards Track Uncloud ISSN: 2070-1721 P. Leach University of Washington May 2024 Universally Unique IDentifiers (UUIDs) Abstract This specification defines UUIDs (Universally Unique IDentifiers) -- also known as GUIDs (Globally Unique IDentifiers) -- and a Uniform Resou

              RFC 9562: Universally Unique IDentifiers (UUIDs)
            • 0.8.0 Release Notes ⚡ The Zig Programming Language

              Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

              • The Go Programming Language and Environment – Communications of the ACM

                Go is a programming language created at Google in late 2007 and released as open source in November 2009. Since then, it has operated as a public project, with contributions from thousands of individuals and dozens of companies. Go has become a popular language for building cloud infrastructure: Docker, a Linux container manager, and Kubernetes, a container deployment system, are core cloud techno

                • My thoughts on writing a Minecraft server from scratch (in Bash)

                  My thoughts on writing a Minecraft server from scratch (in Bash) For the past year or so, I've been thinking about writing a Minecraft server in Bash as a thought excercise. I once tried that before with the Classic protocol (the one from 2009), but I quickly realized there wasn't really a way to properly parse binary data in bash. Take the following code sample: function a() { read -n 2 uwu echo

                  • 0.10.0 Release Notes ⚡ The Zig Programming Language

                    Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

                    • What's New in Emacs 28.1?

                      Try Mastering Emacs for free! Are you struggling with the basics? Have you mastered movement and editing yet? When you have read Mastering Emacs you will understand Emacs. It’s that time again: there’s a new major version of Emacs and, with it, a treasure trove of new features and changes. Notable features include the formal inclusion of native compilation, a technique that will greatly speed up y

                      • bytecode interpreters for tiny computers ⁑ Dercuano

                        Introduction: Density Is King (With a Tiny VM) I've previously come to the conclusion that there's little reason for using bytecode in the modern world, except in order to get more compact code, for which it can be very effective. So, what kind of a bytecode engine will give you more compact code? Suppose I want a bytecode interpreter for a very small programming environment, specifically to minim

                        • Plan 9 Desktop Guide

                          PLAN 9 DESKTOP GUIDE INDEX What is Plan 9? Limitations and Workarounds Connecting to Other Systems VNC RDP SSH 9P Other methods Porting Applications Emulating other Operating Systems Virtualizing other Operating Systems Basics Window Management Copy Pasting Essential Programs Manipulating Text in the Terminal Acme - The Do It All Application Multiple Workspaces Tiling Windows Plumbing System Admin

                          • YAML Ain’t Markup Language (YAML™) revision 1.2.2

                            YAML Ain’t Markup Language (YAML™) version 1.2 Revision 1.2.2 (2021-10-01) Copyright presently by YAML Language Development Team1 Copyright 2001-2009 by Oren Ben-Kiki, Clark Evans, Ingy döt Net This document may be freely copied, provided it is not modified. Status of this Document This is the YAML specification v1.2.2. It defines the YAML 1.2 data language. There are no normative changes from the

                            • Large Text Compression Benchmark

                               Large Text Compression Benchmark Matt Mahoney Last update: July 3, 2025. history This competition ranks lossless data compression programs by the compressed size (including the size of the decompression program) of the first 109 bytes of the XML text dump of the English version of Wikipedia on Mar. 3, 2006. About the test data. The goal of this benchmark is not to find the best overall compressi

                              • JSON is not JSON Across Languages | Dochia CLI Blog

                                Introduction: These Aren’t the JSONs You’re Looking For JSON (JavaScript Object Notation) was designed as a simple, lightweight, and human-readable data interchange format, often positioned as a more accessible alternative to XML. It has become the de facto standard for web APIs and system integration. However, while the specification itself is straightforward, different programming languages and

                                  JSON is not JSON Across Languages | Dochia CLI Blog
                                • A History of Clojure

                                  71 A History of Clojure RICH HICKEY, Cognitect, Inc., USA Shepherd: Mira Mezini, Technische Universität Darmstadt, Germany Clojure was designed to be a general-purpose, practical functional language, suitable for use by professionals wherever its host language, e.g., Java, would be. Initially designed in 2005 and released in 2007, Clojure is a dialect of Lisp, but is not a direct descendant of any

                                  • October 2023 (version 1.84)

                                    Update 1.84.1: The update addresses these issues. Update 1.84.2: The update addresses these issues. Downloads: Windows: x64 Arm64 | Mac: Universal Intel silicon | Linux: deb rpm tarball Arm snap Welcome to the October 2023 release of Visual Studio Code. There are many updates in this version that we hope you'll like, some of the key highlights include: More audio cues - New audio cues to indicate

                                      October 2023 (version 1.84)
                                    • March 2024 (version 1.88)

                                      Update 1.88.1: The update addresses these issues. Downloads: Windows: x64 Arm64 | Mac: Universal Intel silicon | Linux: deb rpm tarball Arm snap Welcome to the March 2024 release of Visual Studio Code. There are many updates in this version that we hope you'll like, some of the key highlights include: Apply custom editor labels - Distinguish between editors with same file names. Locked scrolling -

                                        March 2024 (version 1.88)
                                      • research!rsc: Hash-Based Bisect Debugging in Compilers and Runtimes

                                        Setting the Stage Does this sound familar? You make a change to a library to optimize its performance or clean up technical debt or fix a bug, only to get a bug report: some very large, incomprehensibly opaque test is now failing. Or you add a new compiler optimization with a similar result. Now you have a major debugging job in an unfamiliar code base. What if I told you that a magic wand exists

                                        • GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI

                                          ComfyUI-Gemini_Flash_2.0_Exp (⭐+172): A ComfyUI custom node that integrates Google's Gemini Flash 2.0 Experimental model, enabling multimodal analysis of text, images, video frames, and audio directly within ComfyUI workflows. ComfyUI-ACE_Plus (⭐+115): Custom nodes for various visual generation and editing tasks using ACE_Plus FFT Model. ComfyUI-Manager (⭐+113): ComfyUI-Manager itself is also a cu

                                            GitHub - ComfyUI-Workflow/awesome-comfyui: A collection of awesome custom nodes for ComfyUI
                                          • Version 1.0

                                            Version 1.0# For a short description of the main highlights of the release, please refer to Release Highlights for scikit-learn 1.0. Legend for changelogs Major Feature something big that you couldn’t do before. Feature something that you couldn’t do before. Efficiency an existing feature now may not require as much computation or memory. Enhancement a miscellaneous minor improvement. Fix somethin

                                            • Improving Diffusers Package for High-Quality Image Generation | Towards Data Science

                                              Overcoming token size limitations, custom model loading, LoRa support, textual inversion support, and more Stable Diffusion WebUI from AUTOMATIC1111 has proven to be a powerful tool for generating high-quality images using the Diffusion model. However, while the WebUI is easy to use, data scientists, machine learning engineers, and researchers often require more control over the image generation p

                                                Improving Diffusers Package for High-Quality Image Generation | Towards Data Science
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