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Creating shaders has always been an advanced step for most developers, many game developers have never created GLSL code from scratch. The shader graph solution adopted today by the industry has allowed developers more focused on dynamics to create the necessary graphic effects to meet the demands of their projects. The aim of the project is to create an easy-to-use, environment for shader creatio
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README.md convert-to-threejs Utility for converting model files to the Three.js JSON format Supported Formats Fbx (.fbx) Collada (.dae) Wavefront/Alias (.obj) 3D Studio Max (.3ds) Usage convert_to_threejs.py [source_file] [output_file] [options] Options: -t, --triangulate force non-triangle geometry into triangles -x, --ignore-textures don't include texture references in output file -u, --force-pr
Three.js Blender Export NOTICE: The Blender exporter for the Three.js JSON format has been removed, to focus on better support for the glTF workflow. For recommended alternatives, see Loading 3D Models. The Three.js Object/Scene JSON format is still fully supported for use with Object3D.toJSON, the Editor and THREE.ObjectLoader. If you really need the Blender Exporter you can go back in time to r9
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