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var texture = new TG.Texture( 256, 256 ) .add( new TG.XOR().tint( 1, 0.5, 0.7 ) ) .add( new TG.SinX().frequency( 0.004 ).tint( 0.5, 0, 0 ) ) .mul( new TG.SinY().frequency( 0.004 ).tint( 0.5, 0, 0 ) ) .add( new TG.SinX().frequency( 0.0065 ).tint( 0.1, 0.5, 0.2 ) ) .add( new TG.SinY().frequency( 0.0065 ).tint( 0.5, 0.5, 0.5 ) ) .add( new TG.Noise().tint( 0.1, 0.1, 0.2 ) ) .toCanvas(); document.body.
README.md convert-to-threejs Utility for converting model files to the Three.js JSON format Supported Formats Fbx (.fbx) Collada (.dae) Wavefront/Alias (.obj) 3D Studio Max (.3ds) Usage convert_to_threejs.py [source_file] [output_file] [options] Options: -t, --triangulate force non-triangle geometry into triangles -x, --ignore-textures don't include texture references in output file -u, --force-pr
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Sketchup → Collada Click on the menu item File > Export > 3D Model.... Choose COLLADA File (.dae) as export type. If you want to export the textures, click on Options and make sure that Export Texture Maps is checked. Click on Export. SketchUp will create a Collada file named your-model.dae and a folder named your-model that contains the model's textures. Collada → Three.js Make sure you download
Three.js Blender Export NOTICE: The Blender exporter for the Three.js JSON format has been removed, to focus on better support for the glTF workflow. For recommended alternatives, see Loading 3D Models. The Three.js Object/Scene JSON format is still fully supported for use with Object3D.toJSON, the Editor and THREE.ObjectLoader. If you really need the Blender Exporter you can go back in time to r9
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