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www.danielhai.com
I wanted to see how long it was taking some of my objects to GC, so I just wrote this simple class. It’ll output the last known trace of the object when it does trace. package onyx.utils { import flash.events.EventDispatcher; import flash.events.TimerEvent; import flash.utils.Dictionary; import flash.utils.Timer; import flash.utils.getQualifiedClassName; /** * Tests an object for it's garbage coll
I noticed a link yesterday over at RozenGain’s Blog about performance tuning, and I might have a couple things to add to the list as well. Go look at his blog first, as they’re not as obscure as mine :). He’s also got links to other performance tuning posts that are extremely helpful as well. If you’re working with bitmaps a lot, check out one of my previous blog posts about bitmap performance tun
This is a post that I started writing about 5 months ago, and I may not be posting for a while, so here’s some info I gathered when doing per-frame analysis of Onyx’s bitmap rendering engine …. I tried to optimize per-frame bitmapdata drawing, since there were so many bitmapdata events happening on a per frame basis. The flow for one layer was as follows: var bitmap = new BitmapData(); bitmap.dra
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