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TGS2024
www.gotow.net
For a long time there have been topics on the Unity3d Forum asking about how to set up a car rig, there don’t seem to be many good tutorials out there, so I decided to write one of my own that will hopefully explain some of it for you. Step 1 : Importing the Game Object. The first step in creating a car setup is to set up the model in the editor so that it contains all of the necessary components.
Alright, I have a rant. Bear with me… Layers just came out this past Monday, and it has this great feature that allows you to add a layer to a drawing from your iPhone’s photo library. Simple enough - right? Apple provides the UIImagePicker API, we call a couple functions and get an image back. For most purposes, that would work great! Write some code, test, commit, done. The problem is, the picke
CGLayers are great for drawing - especially when things need to be drawn over and over again. Converting a CGLayer to a UIImage is another story, though. NetSketch uses CGLayers for the drawing canvas, but converts them to UIImages when you go to upload your drawing or email it to a friend. The code below shows how it’s done. The CGLayer is drawn into a bitmap CGContext of the same size, and then
I was working on NetSketch last night and ran into an interesting problem. To optimize the display of thumbnail images, I decided to cache them at their display size and not at full size (320×380). It worked out really well and led to a huge performance boost at launch. The allocation of memory is so slow on the iPhone that leaving around a bunch of large images just isn’t an option - especially w
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