The latest news from Google on open source releases, major projects, events, and student outreach programs. Today, Google and Binomial are excited to announce that we have partnered to open source the Basis Universal texture codec to improve the performance of transmitting images on the web and within desktop and mobile applications, while maintaining GPU efficiency. This release fills an importan
Email Subscriptions are here! Get notified in your email when a new post is published to this blog We are beyond excited to announce Windows Terminal! Windows Terminal is a new, modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. https://aka.ms/terminal-video Windows Terminal will be delivered v
GPU Gems 3 GPU Gems 3 is now available for free online! The CD content, including demos and content, is available on the web and for download. You can also subscribe to our Developer News Feed to get notifications of new material on the site. Chapter 25. Rendering Vector Art on the GPU Charles Loop Microsoft Research Jim Blinn Microsoft Research 25.1 Introduction Vector representations are a resol
Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as texels in a texture space. Later, pixels are texture mapped, where pixels in screen-space are mapped into texture space, and the corresponding texels are sampled and filtered using a standard texture lookup operation. With this technology we ca
Here are a collection of simple WebGPU examples. They should work in the latest WebKit builds and Safari Technology Preview release. The full specification is a work-in-progress on GitHub, and the implementation may differ from the current API. Make sure you are on a system with WebGPU enabled. In Safari, first make sure the Developer Menu is visible (Preferences > Advanced), then ensure Develop >
GPU Gems GPU Gems is now available, right here, online. You can purchase a beautifully printed version of this book, and others in the series, at a 30% discount courtesy of InformIT and Addison-Wesley. The CD content, including demos and content, is available on the web and for download. Foreword Now is an excellent time to be working in the field of computer graphics. Over the past five years, GP
High-Performance GPU Computing in the Julia Programming Language Julia is a high-level programming language for mathematical computing that is as easy to use as Python, but as fast as C. The language has been created with performance in mind, and combines careful language design with a sophisticated LLVM-based compiler [Bezanson et al. 2017]. Julia is already well regarded for programming multicor
You can find an ad-free static site version of this post here: https://therealmjp.github.io/posts/bindless-texturing-for-deferred-rendering-and-decals/ https://github.com/TheRealMJP/DeferredTexturing https://github.com/TheRealMJP/DeferredTexturing/releases (Precompiled Binaries) To Bind, or Not To Bind Unless you’ve been in a coma for the past year, you’ve probably noticed that there’s a lot of bu
Looking for more? Check out the hands-on DLI training course: Fundamentals of Accelerated Computing with CUDA Python [Note, this post was originally published September 19, 2013. It was updated on September 19, 2017.] Python is a high-productivity dynamic programming language that is widely used in science, engineering, and data analytics applications. There are a number of factors influencing the
グラフィックス診断ツールは、オプション機能として Windows 10 内から使用することができます。 グラフィックス診断機能 (ランタイムと Visual Studio で提供) を使用して DirectX アプリまたはゲームを開発するには、オプションのグラフィックス ツール機能を追加します。 [設定]>[システム]>[オプション機能] の順に選択します (Windows 10 22H2 以上のバージョンの場合は、[設定]>[アプリ]>[アプリ & 機能]>[オプション機能])。 [グラフィックス ツール] が [追加された機能 ] の下に既に表示されている場合は完了です。 それ以外の場合は、[機能の追加] をクリックします。 [グラフィックス ツール ] を検索または選択し、[追加] をクリックします。 グラフィックス診断機能には、DirectX ランタイム、またグラフィックス デバッ
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such
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