The color of blood depends on its oxygen level. When there is plenty of oxygen, the color is a brighter red. The reason is because of a protein called hemoglobin, which carries the oxygen in your blood. When hemoglobin has a full oxygen load, it has a bright red color, and when it's deoxygenated it's a darker red. For example, arterial and capillary blood is bright, and venous blood is dark.
Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
AWS for Games Blog Splitting the Atom: Introducing Lumberyard’s New Photorealistic Renderer Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyard‘s graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customer
Talk by Sebastien Hillaire at SIGGRAPH 2015 in the Advances in Real-time Rendering course. Rendering convincing participating media for real time applications, e.g. games, has always been a difficult problem. Particles are often used as a fast approximation for local effects such as dust behind cars or explosions. Additionally, large scale participating media such as depth fog are usually achieved
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Mitsuba 2 is a research-oriented rendering system written in portable C++17. It consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. Mitsuba 2 strives to retain scene compatibility with its predecessor Mitsuba 0.6. However, in most other respects, it is a completely new system
We encapsulate experience through Photogrammetry & Artificial Intelligence for Real Time Delivery “The importance of heritage & cultural digitisation. Let us gift you the world.”Simon che de boer | Creative visionary officer Point of difference. A VFX R&D collective.We are streamlining our ultra-realistic photogrammetry to real-time visualisation pipeline, as we are constantly striving to make o
Mitsuba is a research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionali
Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point. Drag-and-drop joints of your character in our Q
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