using UnityEditor; using UnityEditor.Build; using UnityEngine; public class ExampleClass : IActiveBuildTargetChanged { public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChanged ( BuildTarget previousTarget , BuildTarget newTarget ) { Debug.LogFormat( "{0} -> {1}", previousTarget, newTarget ); } } Unity 2017.1から IActiveBuildTargetChanged インターフェイスが追加されました OnActiveBuildTar

