Calling this code inside the didMoveToView() of my SKScene: let frame = CGRect(x: 30, y: 200, width: 100, height: 100) let path = UIBezierPath(rect: frame) UIColor.blackColor().setStroke() path.stroke() self.addChild(SKShapeNode(path: path.CGPath)) does absolutely nothing. The scene is empty (it has the default SKScene grey background). Here I'm just trying to draw a black unfilled rectangle (this
Is there a way to make a SKScene's background transparent and present that scene over another one seeing thru the transparency. The idea is to have the background of the presented scene like this: self.backgroundColor = [SKColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.5f]; what would allow to see the scene behind darken. But doing this is not working. Background is presented completely opaq
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く