This is part 2 of an ongoing series that details our team’s journey to creating disasteroids.com for NodeKnockout 2012, a 48 hour coding competition that showcases projects built on node.js. You can find part one here. THE GOAL: When we set out to create Disasteroids, we knew that how we model gravitation would be an integral part of what defines the experience when playing the game. We envisioned