This post is part of a series on retrowin32. One demo I've been attempted to get running under retrowin32, my win32 emulator loads an external DLL to play its music and, as best as I can tell from the disassembly, uses progress counters from playing the music to advance the graphical state. So while I didn't especially want to tackle DLL loading or sound, here I am! In Windows, DLLs are PE files m