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This article contains pixel art. For best results please use 100% browser zoom. si78c is a memory accurate reimplementation of the 1978 arcade game Space Invaders in C. It requires the original arcade ROM to function to load various sprites and other data, but does not use the original game code. It is not an emulation, but rather a restoration. A lossless animation captured from the restoration i
In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up a window with an OpenGL 3.3 context using GLFW and GLEW, as the only dependencies for this simple clone. The complete code of this post can be found here. Space Invaders is an arcade game, which was first released in 1978. It is a 2D hor
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