This subreddit is about everything procedurally generated (media, techniques, ...)
Procedural City Generation [code]Click and hold to navigate. Click on two locations to find a path. Since seeing the city generation from the shelved Introversion Software game “Subversion” in action, I’ve wanted to to try writing a basic procedural city generator myself. The developers followed a method described in Parish and Müller’s paper: Procedural Modelling of Cities (2001). The paper is we
Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike. Then I got completely sidetracked by self-publishing my book, Game Programming Patterns, and forgot all about it. I totally left you hanging. Well, I finally got some time to think about my roguelike again and today, I’m here to… keep you hanging. Alas, you are at the mercy of my wanderi
Published as: Noor Shaker, Julian Togelius, and Mark J. Nelson (2016). Procedural Content Generation in Games: A Textbook and an Overview of Current Research. Springer. DOI: 10.1007/978-3-319-42716-4 Initial drafts of the chapters were posted online on this website in 2013, as they were written. They went through a number of revisions in 2013–2016; the PDFs above are the final authors' versions as
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