Let's design some procedurally animated animals! This video is a tutorial/explanation for a simple procedural animation technique I recently learned about. Essentially, it's animation rigging using a 2D chain simulation. I provide an animated explanation of the technique, then showcase a few animals I animated with it. Source code ↪ Simulations written in Java using Processing. ↪ https://github.
MarkovJunior is a probabilistic programming language where programs are combinations of rewrite rules and inference is performed via constraint propagation. MarkovJunior is named after mathematician Andrey Andreyevich Markov, who defined and studied what is now called Markov algorithms. In its basic form, a MarkovJunior program is an ordered list of rewrite rules. For example, MazeBacktracker (ani
The artist M.C. Escher drew many lovely tilings, which he called “regular divisions of the plane”. He worked hard to ensure that his tilings were of lifelike animal forms such as birds and fish. He filled notebooks with hand-drawn sketches of tilings, many of which later found their way into his woodcuts. If you’d like a detailed account of these notebooks and their mathematical connections, I rec
I love the rendering style of Townscaper by Oskar Stålberg. Since Townscaper can export your town as a .obj (including three “magic” textures), I thought it would be a nice project to reverse-engineer this style. Townscaper’s rendering style in WebGL Last weekend I finally had time and made a proof-of-concept in WebGL. You can find the demo here: https://projects.reindernijhoff.net/townscaper/. I
Note: The full source for this project can be found [here]. Because this is part of a bigger project, I recommend looking at the commit at the time of this article’s release, or in “/source/helpers/arraymath.h”, as well as “/source/world/blueprint.cpp”. In this article, I want to go into depth about the principles behind using Markov Chains and statistics to procedurally generate 3D buildings and
Created for /r/proceduralgeneration's monthly challenge. Press Enter to generate a new dungeon, more shortcuts ⌨️here. All the options are available via the context menu (right-click on the generator). This generator is a part of 🃏Procgen Arcana. Made with Haxe + OpenFL. You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attributi
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