A few weeks ago, I was writing Haskell lines for a project I had been working on for a very long time. That project was a 3D engine. There are several posts about it on my blog, feel free to check out. The thing is… Times change. The more it passes, the more I become mature in what I do in the Haskell community. I’m a demoscener, and I need to be productive. Writing a whole 3D engine for such a pu