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  • What do I think about Lua after shipping a project with 60,000 lines of code?

    Hi there! This is Oleg from Luden.io. We decided to have a deep and meaningful conversation about Lua programming language with Ivan Trusov, lead programmer of the video game Craftomation 101. It contains ~60,000 lines of Lua code and is made with Defold game engine. I asked Ivan to talk about the real issues and show real code, not the “hypothetical code, carefully prepared for the public to illu

      What do I think about Lua after shipping a project with 60,000 lines of code?
    • Ramp and the AI Opportunity

      Welcome to the 93 newly Not Boring people who have joined us since Thursday! If you haven’t subscribed, join 226,688 smart, curious folks by subscribing here: Subscribe now Hi friends 👋, Happy Tuesday and welcome back to our fourth Not Boring Deep Dive on Ramp. Ramp is one of the fastest-growing, best-run startups in the world. It’s also just one of my favorites. I met Ramp CEO Eric Glyman the fi

        Ramp and the AI Opportunity
      • GitHub - lllyasviel/Omost: Your image is almost there!

        Omost is a project to convert LLM's coding capability to image generation (or more accurately, image composing) capability. The name Omost (pronunciation: almost) has two meanings: 1) everytime after you use Omost, your image is almost there; 2) the O mean "omni" (multi-modal) and most means we want to get the most out of it. Omost provides LLMs models that will write codes to compose image visual

          GitHub - lllyasviel/Omost: Your image is almost there!
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