Equivalence Class Testing EC Testing is when you have a number of test items (e.g. values) that you want to test but because of cost (time/money) you do not have time to test them all. Therefore you group the test item into class where all items in each class are suppose to behave exactly the same. The theory is that you only need to test one of each item to make sure the system works. Example 1 C
Below is a list of the common key codes for quick reference, taken from Events.h. If you need to use these keycodes in an application, you should include the Carbon framework: Objective-C: #include <Carbon/Carbon.h> Swift: import Carbon.HIToolbox You can then use the kVK_ANSI_A constants directly. WARNING The key constants reference physical keys on the keyboard. Their output changes if the typist
I have a game state in Python with about 1000 objects (planetary systems + stars + planets), and I need to copy it and apply a bunch of transformations to it when requested. However, at about 1 request/second, this is taking up 24.63% of my runtime. How can I make it go fast? Note that copying less is not an option, since the transforms touch just about everything. EDIT: got it down to 8% with jud
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