In this post I’m going to explain some of my findings when playing around with Adobe’s Stage3D and particles. I have pushed the current version of particle engine called evoSpicyParticleEngine into GitHub, will show some examples how to play with it and explain tricks used in it. … but first I want to joyously announcing that I do not owe you shit. Nor does anyone else that open source stuff or re
![Introducing open source evoSpicyParticleEngine « simppa.fi/blog](https://cdn-ak-scissors.b.st-hatena.com/image/square/fb6f6f922096bd1b827c2dfe966d20f896d190d3/height=288;version=1;width=512/http%3A%2F%2Fwww.simppa.fi%2Fblog%2Fwp-content%2Fuploads%2F2011%2F11%2Fevospicyparticleengine1.jpg)