H. Kim, P. Garrido , A. Tewari, W. Xu, J. Thies, M. Nießner, P. Pérez, C. Richardt, Michael Zollhöfer, C. Theobalt, Deep Video Portraits, ACM Transactions on Graphics (SIGGRAPH 2018) We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressi
https://www.playstation.com/games/death-stranding/?emcid=or-1s-412983 From legendary game creator Hideo Kojima comes an all new, genre defining experience for the PlayStation®4. Besieged by death's tide at every turn, Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the stranded remnants of the future in his hands, Sam embarks on a journey to reunite the shatter
Enter mankind’s greatest conflict with Battlefield™ V as the series goes back to its roots with a never-before-seen portrayal of World War 2. Assemble your Company of customized soldiers, weapons, and vehicles – then take them on an epic journey through the Tides of War. Experience the most intense, immersive Battlefield yet. You will never be the same. Subscribe and be the first to see all offic
Starting end 2016, we saw the release of a succession of Japanese games that were critically acclaimed both in Japan and overseas. We met with some of their directors to discuss their views on this period and on the state of the Japanese game industry. Features: Katsura Hashino (Persona 5, Atlus), Tetsuya Mizuguchi (Rez: Infinite, Enhance), Toshihiro Nagoshi (Yakuza 6, SEGA), Koshi Nakanishi (Re
A demonstration of NVIDIA’s integration of the Reality Capture Photogrammetry pipeline into the Unity engine’s editor. Presented as a part of the GDC 2017 session “Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds”. The viewer shows how photogrammetry can be integrated directly into a game workflow using Reality Capture’s forthcoming SDK. Reality Capture’s us
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