Say hello to the Adjusted-Wald Binomial Confidence Interval, a powerful method for making better user experience decisions Imagine a formula that would allow you to take data from a very small pool of users (often as few as 8; possibly as few as 3) and figure out why, for instance, Autodesk customers are calling support, whether Budget.com visitors can rent a car in under a minute, or why cardhold
Summary: Modern day UX research methods answer a wide range of questions. To help you know when to use which user research method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process. The field of user experience has a wide range of research methods available, ranging from tried-and-true methods such as lab-based usability testing to those th
Long before web UI mockups came along, print designers would hone their ideas using a tried and true method called thumbnail sketching. This practice seems to be somewhat of a lost art so we’re going to shed some light on it! Today we’ll briefly discuss what thumbnail sketches are, some tips for creating them and how to effectively implement them into your already busy workflow. The Ultimate Desig
Garlic.js allows you to automatically persist your forms' text field values locally, until the form is submitted. This way, your users don't lose any precious data if they accidentally close their tab or browser. It strives to have a javascript agnostic interface for UI/UX developers that might want to use it. Just add some data-persist="garlic" in your form tags, and you're good to go!
Tumblelog managed by Ivana Jurcic, Web Developer from Belgrade, Serbia. If you want to contribute contact me via email, twitter or post your wireframe in this flickr group. Facebook page Submit wireframes Archive RSS feed Adobe Proto Adobe® Proto, a new Adobe Touch App, lets you create interactive wireframes and prototypes of websites and mobile apps on your tablet. Communicate and share ideas wit
フィッツの法則(フィッツのほうそく、英: Fitts's law)とは、マンマシンインタフェースにおける人間の動作をモデル化したもので、対象の領域に移動するのに必要な時間が対象部までの距離と対象物の大きさの関数となることを予測する。フィッツの法則は、ある点を指すという動作、すなわち対象物に手や指で物理的に触れたり、あるいはコンピュータのディスプレイ上でポインティングデバイスを用いて仮想的に指したりすることをモデル化するために用いられる。1954年に ポール・フィッツが提唱した。 フィッツの法則は複数の方法で数学的に定式化されているが、一般的なものとして一次元の移動についてのシャノンの公式化がある。 これはヨーク大学教授の Scott MacKenzie が提案したもので、シャノン=ハートレーの定理への類似性からこのように命名された。 ここで: T は動作を完了する平均時間(伝統的にこの分野
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Reda Lemeden covers some basic notions that are key to understanding the challenges and constraints of designing for multiple display densities, and invites Web designers and developers to offer a pleasurable viewing user experience regardless of the display they are using. With the recent announcement and release of the Retina Macbook Pro, Apple has brought double-density screens to all of the pr
Responsive Web Design Testing Tool This tool has been built to help with testing your responsive websites while you design and build them. You can enter your website's URL into the address bar at the top of this page (not your browser's address bar) to test a specific page. Unfortunately, with the way browser security works, you are unable to navigate your site through the frames that your website
Don't let tables break your responsive layout anymore. This simple JS/CSS combo will let your tables adapt to small device screens without everything going to hell. Why We Built This When we looked around at the various implementations of responsive tables on the web, we saw lots of interesting ideas but nothing we thought was a really great implementation. Chris Coyier on css-tricks.net did a gre
What’s up y'all! More the reading type? Looking to start a website? The post: WordPress is definitely a solid choice for creating awesome, professional websites. Now you’ve just got to figure out how to use WordPress… Good news: as always, we’ve got your back fam! Here we’ve got a complete walkthrough of one of the best tools for building a website best website builders around including what you n
Mobile First by Luke Wroblewski November 3, 2009 More often than not, the mobile experience for a Web application or site is designed and built after the PC version is complete. Here's three reasons why Web applications should be designed for mobile first instead. 1. Mobile is exploding Though the Web has been accessible on mobile devices for years, today's smart phones are driving huge use of net
The way mobile devices are being used is changing all the time, and users are increasingly expecting exceptional experiences from the applications they use. In this post, Tim R. Todish brings us guidelines to help you create a great experience in your mobile application. In your pocket right now is the most powerful “remote control” (as Drew Diskin put it) that has ever existed. It is no ordinary
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