This time I was experimenting with idea of Dynamic Paint being able to emit particles. Since this isn't possible with any official release of Blender I coded a basic system to try it out. Here is the result. You see particles "painting" holes into the wall, and those painted holes creating more particles: However this is just a highly experimental hack built on top of Blender's current particle sy
Some random testing. I used Dynamic Paint textures to emit light for Blender 2.5x indirect lightning system. Because the current "indirect lightning" implementation operates on mesh face level, I had to subdivide the walls to get all those small texture details to emit light. Therefore the final scene needed to have ~1M vertices. Check out my blog for more info about Dynamic Paint : http:/
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