renderer.material.SetTextureOffse を使うと簡単に実装できる。 http://docs.unity3d.com/Documentation/ScriptReference/Material.SetTextureOffset.html using UnityEngine; using System.Collections; public class example : MonoBehaviour { public float scrollSpeed = 0.5F; void Update() { float offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }