using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Animator finish event trigger. /// </summary> public class AnimatorFinishEventTrigger : MonoBehaviour { /// <summary> /// Occurs when on finish animation. /// </summary> public event Action<string> OnFinishAnimation; /// <summary> /// Awake this instance. /// </summary> void Awake() { //