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  • Beating the compiler

    In modern times, everyone knows that writing assembly is a fool's errand: compilers are the result of literal engineer-centuries of work, and they know the processor much better than you do. And yet – one hears rumors. Written in ancient tomes, muttered in quiet watering holes, scrawled on the walls of bygone temples, hinted at by mysterious texts; the rumors paint a specific picture: Compilers ar

    • An Introduction to Asynchronous Programming in Rust and a High-level Overview of Tokio's Architecture

      An Introduction to Asynchronous Programming in Rust and a High-level Overview of Tokio's Architecture Asynchronous programming allows the development of services that can handle millions of requests without saturating memory and CPU utilization. Support for asynchrony is usually baked into the programming language; we take a look at async support in Rust, a type-safe and memory-safe systems progra

        An Introduction to Asynchronous Programming in Rust and a High-level Overview of Tokio's Architecture
      • How it became like this? Ruby Range class

        Understanding the core class design and usage via its evolution Years ago, my studies into the Ruby Evolution started with the persuasion that mastering the programming language to express one’s intentions clearly and efficiently may grow significantly by understanding how it evolved and what intentions were put behind its various elements. Moving back through the history of a change of some eleme

          How it became like this? Ruby Range class
        • Build your own SQLite, Part 1: Listing tables

          As developers, we use databases all the time. But how do they work? In this series, we'll try to answer that question by building our own SQLite-compatible database from scratch. Source code examples will be provided in Rust, but you are encouraged to follow along using your language of choice, as we won't be relying on many language-specific features or libraries. As an introduction, we'll implem

            Build your own SQLite, Part 1: Listing tables
          • なぜ私の1frはフレックスコンテナをはみ出すのか

            CSSのGrid Layoutを書いていて度々悩まされるこんな問題。 1fr で 3 列の等幅な列を作ることがこのレイアウトの意図でしたが、フレックスアイテムのコンテンツが折り返されず、フレックスコンテナを飛び出して横方向のスクロールが発生してしまっています。 レビューでは、minmax(0, 1fr)にしといてねとか、フレックスアイテムの方にmin-width: 0をつけてねとか言って簡単に済ますんですが、こういうのって経験的に知っているだけで、なんでその問題が起きるのか、そしてなんでこの方法で直るのか、といった細かい理由はよく知らなかったのです。 まぁ正直理由なんか知らなくても直るならいいんじゃないか、とも思いますが、会社のフロントエンド雑談会でちょうど話す機会があったので、最新の W3C Candidate Recommendation Draftを見て、以下のようなCSSを書いた時

              なぜ私の1frはフレックスコンテナをはみ出すのか
            • On the Origin of Emacs in 1976 (Emacs blog articles)

              6 On the Origin of Emacs in 1976 ¶ (Date: 23 Jul 2024) Summary: EMACS was developed at the MIT AI Lab in 1976. The specifics of the origin have been documented by different people in various places. There is an interesting thread which was discussed on the blog of the late Dan Weinreb, and preserved by archive.org. Ultimately, Guy Steele pulled up his records (in the form of printed emails). The b

              • Fizzixnerd Blog

                Hello! Today I'm releasing a project on which I've been working, that is in an early stage of development, into the open source world. It is integration and bindings to Godot (currently just 4.2) from a new language: OCaml. It is called Godotcaml. Details below! Why Godot? There are many reasons to choose Godot, but the reason I'll focus on is that it provides a full game-development IDE from whic

                  Fizzixnerd Blog
                • xc

                  xc - Simple, Convenient, Markdown based task runner. xc is a task runner similar to Make or npm run, that aims to be more discoverable and approachable. The problem xc is intended to solve is scripts maintained separately from their documentation. Often a Makefile or a package.json will contain some useful scripts for developing on a project, then the README.md will surface and describe these scri

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