Some people make games using the Unreal Engine. That’s nice, but I wanted something a little different. That’s why I’m using the Real Engine. (OK, I’m not really calling it “Real Engine”; Epic please don’t sue me). What’s the Real Engine? Simple: instead of modeling a space in Blender and then texturing it, I’m building a diorama and taking some pictures of it. Then I import it into the point-and-