WPFに関するrtasのブックマーク (1)

  • WPF and Direct3D9 interop

    Display Buffers The D3DImage class manages two display buffers, which are called the back buffer and the front buffer. The back buffer is your Direct3D9 surface. Changes to the back buffer are copied forward to the front buffer when you call the Unlock method. The following illustration shows the relationship between the back buffer and the front buffer. Direct3D9 Device Creation To render Direct3

    WPF and Direct3D9 interop
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