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  • LogLog Games

    The article is also available in Chinese. Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn't meant to brag or indicate su

    • AST vs. Bytecode: Interpreters in the Age of Meta-Compilation

      233 AST vs. Bytecode: Interpreters in the Age of Meta-Compilation OCTAVE LAROSE, University of Kent, UK SOPHIE KALEBA, University of Kent, UK HUMPHREY BURCHELL, University of Kent, UK STEFAN MARR, University of Kent, UK Thanks to partial evaluation and meta-tracing, it became practical to build language implementations that reach state-of-the-art peak performance by implementing only an interprete

      • September 2022 (version 1.72)

        Downloads: Windows: x64 Arm64 | Mac: Universal Intel silicon | Linux: deb rpm tarball Arm snap Update 1.72.1: The update addresses these security issues. Update 1.72.2: The update addresses these issues. Welcome to the September 2022 release of Visual Studio Code. There are many updates in this version that we hope you'll like, some of the key highlights include: Tool bar customization - Hide/show

          September 2022 (version 1.72)
        • Building a Fast, Memory-Efficient Hash Table in Java (by borrowing the best ideas)

          Building a Fast, Memory-Efficient Hash Table in Java (by borrowing the best ideas) One day, I ran into SwissTable—the kind of design that makes you squint, grin, and immediately regret every naive linear-probing table you’ve ever shipped. This post is the story of how I tried to bring that same “why is this so fast?” feeling into Java. It’s part deep dive, part engineering diary, and part cautiona

            Building a Fast, Memory-Efficient Hash Table in Java (by borrowing the best ideas)
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