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  • Algorithms for Modern Hardware - Algorithmica

    This is an upcoming high performance computing book titled “Algorithms for Modern Hardware” by Sergey Slotin. Its intended audience is everyone from performance engineers and practical algorithm researchers to undergraduate computer science students who have just finished an advanced algorithms course and want to learn more practical ways to speed up a program than by going from $O(n \log n)$ to $

    • Why We Use Julia, 10 Years Later

      Exactly ten years ago today, we published "Why We Created Julia", introducing the Julia project to the world. At this point, we have moved well past the ambitious goals set out in the original blog post. Julia is now used by hundreds of thousands of people. It is taught at hundreds of universities and entire companies are being formed that build their software stacks on Julia. From personalized me

        Why We Use Julia, 10 Years Later
      • DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog

        Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this information at the beginning of our multi-year development proc

          DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog
        • Fine-tuning LLMs to 1.58bit: extreme quantization made easy

          As Large Language Models (LLMs) grow in size and complexity, finding ways to reduce their computational and energy costs has become a critical challenge. One popular solution is quantization, where the precision of parameters is reduced from the standard 16-bit floating-point (FP16) or 32-bit floating-point (FP32) to lower-bit formats like 8-bit or 4-bit. While this approach significantly cuts dow

            Fine-tuning LLMs to 1.58bit: extreme quantization made easy
          • Paving the Road to Vulkan on Asahi Linux - Asahi Linux

            Hello everyone, Asahi Lina here!✨ As you probably know, I’ve been working together with the rest of the Asahi Linux team on open source GPU drivers for Apple Silicon platforms. It’s been a wild ride! Just at the end of last year we released the first version of our drivers, after many months of reverse engineering and development. But that was only the beginning… Today we’re releasing a big update

              Paving the Road to Vulkan on Asahi Linux - Asahi Linux
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