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  • LogLog Games

    The article is also available in Chinese. Disclaimer: This post is a very long collection of thoughts and problems I've had over the years, and also addresses some of the arguments I've been repeatedly told. This post expresses my opinion the has been formed over using Rust for gamedev for many thousands of hours over many years, and multiple finished games. This isn't meant to brag or indicate su

    • 0.10.0 Release Notes ⚡ The Zig Programming Language

      Tier 4 Support § Support for these targets is entirely experimental. If this target is provided by LLVM, LLVM may have the target as an experimental target, which means that you need to use Zig-provided binaries for the target to be available, or build LLVM from source with special configure flags. zig targets will display the target if it is available. This target may be considered deprecated by

      • A 2025 Survey of Rust GUI Libraries

        I did this in 2020 and then again in 2021, but I’m in the mood to look around again. Let’s look through Are We GUI Yet? and see what’s up these days. The task today is to have a text label and an input field that can change the text in the label. In React, for example, this is basically free: const Demo = () => { let [state, setState] = useState("Hello, world!"); return ( <div> <p>{state}</p> <inp

        • How to Get or Create in PostgreSQL

          "Get or create" is a very common operation for syncing data in the database, but implementing it correctly may be trickier than you may expect. If you ever had to implement it in a real system with real-life load, you may have overlooked potential race conditions, concurrency issues and even bloat! In this article I explore ways to "get ot create" in PostgresSQL. Illustration by Abstrakt Design Ta

            How to Get or Create in PostgreSQL
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