int rot = 360; float yoko = (float)1; float tate = (float)1; RotateAnimation a1 = new RotateAnimation(0, rot, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); a1.setDuration(time); a1.setInterpolator(new DecelerateInterpolator()); TranslateAnimation a2 = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0, Animation.RELATIVE_TO_PARENT, yoko, Animation.RELATIVE_TO_PARENT, 0,