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Next PostProcedural City, Part 2: Building Textures Change of pace. In the last week I’ve had an idea clawing at the back of my head, and it’s clear the thing isn’t going to leave me alone until I do something with it. I don’t usually blog about my little programming projects (with the exception of the Terrain Project) because I like to imagine this site has some sort of focus, but the choice he
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website: http://www.shamusyoung.com/twentysidedtale/?p=2940 * The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0 * Building the city takes about 5 seconds. * Took about 50 hours of coding time. * Runs on older
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