TL;DR: what a WebGL2 successor could look like and why it can’t be ‘WebVulkan’ The topic of ‘WebVulkan’ as a WebGL2 successor is coming up from time to time, here’s my 2ct since I also spend a lot of time thinking about what a modern 3D-API ‘for the rest of us’ should look like. For the record: I’m not associated with any browser, GPU or 3D-API maker, so this is purely from the ‘receiving end’ per