次の表に、ActionScript 2.0 と 3.0 の相違点を示します。 ActionScript 2.0ActionScript 3.0コメント
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a particle system physics engine for processing. Just a simulation, it tells you where particles are and it's your job to draw them. No collisions, you can take care of them yourself if you want! DOWNLOAD traer.physics library for processing, unzip it and put it in /processing/libraries/ There are 4 parts: The ParticleSystem, which basically takes of care of everything Particles, which move around
Last year I was invited to contribute to the Christmas Experiments website. This site features cutting-edge web experiments by some of the top names in interactive web development. Since WebGL now runs everywhere* I figured I would try to build a game that runs well on mobile devices. In order to effectively use the few days I had available, I decided to to create a simple ‘endless runner’ in the
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