Real-Time Fluid Dynamics for Games Jos Stam Alias | wavefront 210 King Street East Toronto, Ontario, Canada M5A 1J7 Email: jstam@aw.sgi.com, Url: http://www.dgp.toronto.edu/people/stam/reality/index.html. Abstract In this paper we present a simple and rapid implementation of a fluid dynamics solver for game engines. Our tools can greatly enhance games by providing realistic fluid-like effects such
Abstract We describe a hierarchical approach to improving the efficiency of gradient-domain compositing , a technique that constructs seamless composites by combining the gradients of images into a vector field that is then integrated to form a composite. While gradient-domain compositing is powerful and widely used, it suffers from poor scalability. Computing an n pixel composite requires solving
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Home page of Art Owen My research interests are in empirical likelihood, computer experiments, Monte Carlo especially quasi-Monte Carlo, as well as high dimensional transposable style data sets that come up in bioinformatics and Internet applications. The classes that I teach are primarily graduate courses in applied statistics. I also frequently teach the statistical consulting course. I am a co-
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