I've made a script that creates a mesh in Blender using a binary file containing mesh data. That works fine, but now I need to get textures on the mesh and I want to create a UV map from the UV data in the file. However, I can't figure out how to add the UVs to the mesh. Ideally, I'd like some system that lets me add a UV per vertex as I add the vertices. Should I be using UV loops? I don't really
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