Here is Geeks3D’s GLSL Shader Library. The GLSL Shader Library gathers on a single page all OpenGL/GLSL shaders presented on Geeks3D.com. Categories: 1 – Post Processing Filters 2 – Lighting 3 – Utils 4 – Misc 1 – Post Processing Filters
Please visit my the landing page to find video tutorials on computer graphics and other resources; this page contains only the written tutorials. I write them in my spare time, but I hope you enjoy them despite the errors or imprecisions they might contain. If you do and feel like it, you can support this work through Patreon or PayPal. Lastly, all code snippets you'll find are under the MIT licen
Disclaimer: the demos on this page use WebGL features that aren’t available on many mobile devices. For the best experience, read this on a Desktop computer. What is a Voronoi diagram? Suppose you have a clean, blank canvas. I rudely paint three dots on it: one blue, one red, one purple. Then I ask you to paint the rest of the canvas by painting 1mm by 1mm squares at a time. Before you color each
シェーダの文字数: 1003 HTML全体の文字数: 3858 操作 Ctr + s || Command + s : リロード(エディタにフォーカス中) Esc : アニメーションの停止 ダウンロード ダウンロードボタンから HTML ファイルをダウンロードできます。文法チェックはしてません。 precision mediump float; uniform vec2 m; // mouse uniform float t; // time uniform vec2 r; // resolution uniform sampler2D smp; // prev scene vec3 hsv(float h, float s, float v){ vec4 t = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(vec3(h
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