椿さんの↓が面白そうだったので作ってみました。 @tsubaki_t1 いや、自分の求めてる動きは多分こっちか pic.twitter.com/3F7uEoCfLd — 椿 (@tsubaki_t1) 2016年3月15日 ↓完成したのがこちら Step1 GameObject 作成 とりあえず12個 Instantiate して作っておきます。全部同じ位置に生成してるので重なってます。 for (var i = 0; i < 12; ++i) { g = GameObject.Instantiate(prefab); g.transform.SetParent(prefab.transform.parent); g.transform.localPosition = Vector3.zero; g.transform.localScale = Vector3.one; } Step2 回
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