Lot’s of people are excited about Rust for its applications to game development. Writing native plugins in Unity3D usually means C, C++ or Objective-C and no real memory safety within the underlying code. Now that Rust has hit 1.0 I looked into calling Rust from Unity3D and it turns out to be surprisingly simple. I should note that this guide targets OS X, not Windows. The process should be simila
![Rust(lang) in Unity3D](https://cdn-ak-scissors.b.st-hatena.com/image/square/c1e5d61cbe181d20809060e5b6a8350220f41b4a/height=288;version=1;width=512/https%3A%2F%2Fmiro.medium.com%2Fv2%2Fresize%3Afit%3A1200%2F1%2AE6ssxQBG0NKZfSfrbEUcAQ.jpeg)