hi all. I’m trying to send an object from server to client. the object holds (beside some strings) a byte array which represents an image file. Thus, the objects can be quite huge (depending on the image, e.g. like 300kb). I tried to send it via RPC as custom struct which failed because of the size. Now i’m sending it as NetworkMessage via NetworkServer.SendByChannelToAll on the reliableFragmented
![uNET - Send big amount of data over network (How to split send byte[]?) - Unity Answers](https://cdn-ak-scissors.b.st-hatena.com/image/square/90a73c513013902e5d51985d26395b1e1b70c1a2/height=288;version=1;width=512/https%3A%2F%2Feurope1.discourse-cdn.com%2Funity%2Foriginal%2F3X%2Fa%2Fa%2Faaeab82727497b6f37f4312dcd57be21e6cd25e8.png)