Im struggling with the following problem. Im working with bone animation and I want (ie) the head of the player to follow an another object in space. My up axis is +Z my forward axis is +Y, and the magnitude of the quaternion is in W. I tried to use the mesa code for gluLookAt and use the 3x3 matrix to transform to a quaternion but it doesn't work as expected so I go in another direction... So far
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