録音する Unity内で鳴っている音をそのまま録音します. ソースコードはこちら. using System; using System.IO; using System.Text; using UnityEngine; [RequireComponent(typeof(AudioListener))] public class AudioListener2Wav : MonoBehaviour { private int m_outputRate = 44100; private bool m_isRecording = false; private FileStream m_stream; readonly private string m_fileName = "recTest.wav"; readonly private int m_headerSize = 44; float[]