Create interactive shaders to use on desktop, mobile and in the browser.
Or to be technical, I made a thing that makes things like that thing. (If your device doesn’t render it, it looks like this.) Backstory: a month and a half ago I left my job to make an indie game. One of the many things on my to-do list was “Learn shader programming”, and around that time I ran across this blog post by Roger Alsing about using genetic algorithms to create images. So I tried the sa
There are different ways to perform blur and this is one of the most common way to do it in a shader. It’s a two step method with first a horizontal blur and then a vertical blur. By splitting the work in two directions (two passes) you can save a lot of computation. The method can be divided in the following parts: Render the scene you want to blur to a texture (could be downsampled) Render a scr
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く