Weta was tasked with building sequences with as many as 800 fully CG characters in highly stylized digital settings. The computational power required to process the Avatar shots was higher than that required by any project Weta had faced to date, so they turned to NVIDIA, the inventor of the graphic
Weta was tasked with building sequences with as many as 800 fully CG characters in highly stylized digital settings. The computational power required to process the Avatar shots was higher than that required by any project Weta had faced to date, so they turned to NVIDIA, the inventor of the graphic
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