Mario (quasimondo) had done it a few weeks ago, but I wanted to make my own glass filter. The common technic is very simple. You can use the native BevelFilter to create gradients for use with the native DisplacementMapFilter. This Assembly seems to refract the light from the enviroment and its fast. Here are the sources: import flash.display.BitmapData; import flash.filters.BevelFilter; import fl