A little while ago, I saw an impressive effect. I have no idea who invented it, but that person deserves plenty of respect, and exciting presents at christmas. This effect was a simulation of water ripples on a surface. You could touch the water at any point, and watch the ripples radiate out, and even reflect off the walls. Now, this in itself is not that impressive. It's easy to achieve that
Advanced Character Physics [ August 31, 2005 ] by Thomas Jakobsen This article explains the basic elements of an approach to physically-based modeling, which allows simulation of cloth, soft and rigid bodies and even articulated or constrained bodies using both forward and inverse kinematics. Abstract This paper explains the basic elements of an approach to physically-based modeling which is well
Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity. Customize and Share There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button. Modify the simulation by changing parameters such as gravity, damping, and by dragg
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